Questions from the Mobile “Un-tours” Workshop at MW2011
Posted by Nancy Proctor on | April 3, 2011 | 1 Comment
Before MW2011 started, these are the questions and aspirations that attendees sent us for the workshop:
Planning:
- I think we want a mobile app, but don’t have the first idea where to start.
- I hope to get some ideas about models for developing mobile apps/pitfalls to avoid for institutions that do not have media departments or computer engineers on staff and are on closely managed project budgets.
Tools:
- How can we use low-cost tools that a non-programmer could publish on their own (what is the best software for this and “best practices” so as to prevent pitfalls)?
- Should we go with a web app or native app?
- What does HTML5 offer?
- How can we best use visual recognition and QR codes/Tags?
- How can we create user-generated content tools with access permissions that allow the content producer to predetermine who can see their contributions?
Data & inspiration:
- I’m looking for new ideas about how to approach designing, developing, and delivering interpretive content to our visitors.
- Need examples of what people/institutions are doing that goes beyond the traditional tour / audio guide.
- Hoping to learn about what might be on the horizon in this ever expanding field.
- We need a literature review of how apps are serving visitors at peer institutions.
- Data-supported research on what works and what doesn’t for visitors.
Audiences:
- I hope to better understand the audiences for mobile apps–who are they, what do they want, etc.
- How can we encourage and optimize audience engagement?
- I’m looking for creative possibilities for teachers in the world of apps!
- I’m eager to learn how colleagues from around the globe and from different size/budget institutions are finding creative ways to develop apps in the service of museum education;
Experiences:
- How apps are being used to augment the overall museum experience.
- About game-based apps for all ages (not just kids/families).
- Thinking of the interesting collaborations that would occur and the cross-pollination of ideas to be generated in trying to build or understand pathways for visitors to engage in meaningful, mission-focused work and content creation.
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April 4th, 2011 @ 4:21 am
A few questions:
- what does mobile bring to our usual patrons experience? What are the differences (positive or negative) with labels, printed guides, audio guides, guided visits?
- does AR work? Is it cost effective?
- how to advocate mobile solutions with colleagues?
- are proofs of concept (living lab, experiments, …) efficient?
- how to go from the proof of concept to a new service?