<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Experience Design</title>
	<atom:link href="http://wiki.museummobile.info/museums-to-go/experience-design/feed" rel="self" type="application/rss+xml" />
	<link>http://wiki.museummobile.info</link>
	<description>Media and Technology on the Go</description>
	<lastBuildDate>Mon, 23 Jan 2012 19:39:10 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Craig Massingham &#8212; Iterative Project Outline</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-2649</link>
		<dc:creator>Craig Massingham &#8212; Iterative Project Outline</dc:creator>
		<pubDate>Tue, 24 Aug 2010 16:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-2649</guid>
		<description>[...] http://wiki.museummobile.info/museums-to-go/experience-design [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://wiki.museummobile.info/museums-to-go/experience-design" rel="nofollow">http://wiki.museummobile.info/museums-to-go/experience-design</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Research Blog &#187; Iterative Project Outline</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-2462</link>
		<dc:creator>Research Blog &#187; Iterative Project Outline</dc:creator>
		<pubDate>Tue, 20 Apr 2010 16:03:43 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-2462</guid>
		<description>[...] http://wiki.museummobile.info/museums-to-go/experience-design [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://wiki.museummobile.info/museums-to-go/experience-design" rel="nofollow">http://wiki.museummobile.info/museums-to-go/experience-design</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MuseumMobile Wiki &#187; Going Mobile at Balboa Park Feb 16-17, 2010</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-1993</link>
		<dc:creator>MuseumMobile Wiki &#187; Going Mobile at Balboa Park Feb 16-17, 2010</dc:creator>
		<pubDate>Mon, 08 Feb 2010 14:03:36 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-1993</guid>
		<description>[...] You can also read an outline and more about some of these concepts on the Museum Mobile wiki. [...]</description>
		<content:encoded><![CDATA[<p>[...] You can also read an outline and more about some of these concepts on the Museum Mobile wiki. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MuseumMobile &#187; Evaluation-led Mobile Experience Design</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-1513</link>
		<dc:creator>MuseumMobile &#187; Evaluation-led Mobile Experience Design</dc:creator>
		<pubDate>Mon, 04 Jan 2010 02:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-1513</guid>
		<description>[...] On mobile experience design [...]</description>
		<content:encoded><![CDATA[<p>[...] On mobile experience design [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nancy Proctor</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-1166</link>
		<dc:creator>Nancy Proctor</dc:creator>
		<pubDate>Mon, 16 Nov 2009 04:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-1166</guid>
		<description>This is interesting, Iris - thanks for contributing this best practice from the exhibit design industry. It reminds me of a comment from Laura Mann when I presented this concept at Museums and the Web: she called, as audio tour developers have for so long, for museums to think of audio and interpretation as an integral part of the exhibition/experience design. Most of the time it&#039;s the icing on the cake instead.

I refined the steps a bit and also reordered them, putting the platform selection at the end, as I finalized the paper. I recorded it and will post it online with the slides as soon as I have a chance to edit the two together. I&#039;d love to have your feedback on the evolving concept, and on how we can, as Laura said, better integrate the interpretation with the overall experience design.</description>
		<content:encoded><![CDATA[<p>This is interesting, Iris &#8211; thanks for contributing this best practice from the exhibit design industry. It reminds me of a comment from Laura Mann when I presented this concept at Museums and the Web: she called, as audio tour developers have for so long, for museums to think of audio and interpretation as an integral part of the exhibition/experience design. Most of the time it&#8217;s the icing on the cake instead.</p>
<p>I refined the steps a bit and also reordered them, putting the platform selection at the end, as I finalized the paper. I recorded it and will post it online with the slides as soon as I have a chance to edit the two together. I&#8217;d love to have your feedback on the evolving concept, and on how we can, as Laura said, better integrate the interpretation with the overall experience design.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iris goldman</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-1165</link>
		<dc:creator>iris goldman</dc:creator>
		<pubDate>Mon, 16 Nov 2009 04:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-1165</guid>
		<description>I like your outline. It is similar to various &quot;Experience Design&quot; steps we have been using in the exhibit design industry for many years (similar to the Experience Economy by Joe Pine).  Any credible Theme Park development team uses similar building blocks for the creation of an immersive environment (interactive or not) with basic story guideline:  Discovery (pre show-Steps 1,2,3), Story telling (show-Steps 4,5,6,7) and Post story (post show-missing? what are you doing with data? how are you measuring experiences).  Now, with iphones and smart phones, we can bring any existing physical environment to life (and each time the experience changes since we are building the &quot;content pyramid&quot; based on what was learned/measured, pattern of behavior, or by guest preferences).
What is missing in Museums (but can be created with some smart phones): 
-Interaction between the guest and art.
-Discovery (the hidden mickey, that spark on a kids face),
-knowledge of your location within the museum as you are guided through a linear art experience (we are calling it the &quot;Art Spy&quot; or &quot;Treasurart&quot;)
-Ability to communicate with others with same interests via chat tools.
-Data collection that empowers your (as well as the guests) ability to create &quot;discovery moments&quot; by understanding behaviors, patterns, flow, layouts and so on...
We would like your comments.  Thanks.</description>
		<content:encoded><![CDATA[<p>I like your outline. It is similar to various &#8220;Experience Design&#8221; steps we have been using in the exhibit design industry for many years (similar to the Experience Economy by Joe Pine).  Any credible Theme Park development team uses similar building blocks for the creation of an immersive environment (interactive or not) with basic story guideline:  Discovery (pre show-Steps 1,2,3), Story telling (show-Steps 4,5,6,7) and Post story (post show-missing? what are you doing with data? how are you measuring experiences).  Now, with iphones and smart phones, we can bring any existing physical environment to life (and each time the experience changes since we are building the &#8220;content pyramid&#8221; based on what was learned/measured, pattern of behavior, or by guest preferences).<br />
What is missing in Museums (but can be created with some smart phones):<br />
-Interaction between the guest and art.<br />
-Discovery (the hidden mickey, that spark on a kids face),<br />
-knowledge of your location within the museum as you are guided through a linear art experience (we are calling it the &#8220;Art Spy&#8221; or &#8220;Treasurart&#8221;)<br />
-Ability to communicate with others with same interests via chat tools.<br />
-Data collection that empowers your (as well as the guests) ability to create &#8220;discovery moments&#8221; by understanding behaviors, patterns, flow, layouts and so on&#8230;<br />
We would like your comments.  Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wsguerin</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-1159</link>
		<dc:creator>wsguerin</dc:creator>
		<pubDate>Thu, 12 Nov 2009 22:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-1159</guid>
		<description>Hi from Doha,

Early decisions depend on the kind of museum too, art museums are easier than those of history or science.

For the latter, one needs to consider Viewsheds. What can the visitor see at any given place that they might want interpreted? From there you can add content that is contextual.

One needs to consider in complex displays of artifacts, how that little interpreted thing can be found by the visitor on the device, hint or directional images with the object highlighted are useful.

In a browser interface, decide if you want an &quot;open&quot; interface&quot; (busy screen but quickly accessible) or a closed interface (menu driven.)

Decide if visitors are text or graphically oriented. My designs have worked in both directions. eg. Gallery list to object; and Museum map to object

Identify modes of use (for a custom browser only) since the raw Apple interface has a linear information hierarchy. One mode is TOURS, another mode is PASSIVE, another is ACTIVE, another is PICKS.

In a science museum, get the gadget to control something. The ARIF controlled robots, mechanical devices, media shows etc.

For goodness sake, why hasn&#039;t anyone done again what SIguide did with drawing oriented messaging/sketchbook? We could make class posters, people could be assigned a square in a gridded painting to draw and perform a digital cadaver exquis.

Think of feature relevant to your content. In a science center, do group experiments with light and chemistry, the accelerators can now &quot;pour&quot; chemical from one device into another.

--S</description>
		<content:encoded><![CDATA[<p>Hi from Doha,</p>
<p>Early decisions depend on the kind of museum too, art museums are easier than those of history or science.</p>
<p>For the latter, one needs to consider Viewsheds. What can the visitor see at any given place that they might want interpreted? From there you can add content that is contextual.</p>
<p>One needs to consider in complex displays of artifacts, how that little interpreted thing can be found by the visitor on the device, hint or directional images with the object highlighted are useful.</p>
<p>In a browser interface, decide if you want an &#8220;open&#8221; interface&#8221; (busy screen but quickly accessible) or a closed interface (menu driven.)</p>
<p>Decide if visitors are text or graphically oriented. My designs have worked in both directions. eg. Gallery list to object; and Museum map to object</p>
<p>Identify modes of use (for a custom browser only) since the raw Apple interface has a linear information hierarchy. One mode is TOURS, another mode is PASSIVE, another is ACTIVE, another is PICKS.</p>
<p>In a science museum, get the gadget to control something. The ARIF controlled robots, mechanical devices, media shows etc.</p>
<p>For goodness sake, why hasn&#8217;t anyone done again what SIguide did with drawing oriented messaging/sketchbook? We could make class posters, people could be assigned a square in a gridded painting to draw and perform a digital cadaver exquis.</p>
<p>Think of feature relevant to your content. In a science center, do group experiments with light and chemistry, the accelerators can now &#8220;pour&#8221; chemical from one device into another.</p>
<p>&#8211;S</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nancy Proctor</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-1152</link>
		<dc:creator>Nancy Proctor</dc:creator>
		<pubDate>Thu, 05 Nov 2009 23:05:06 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-1152</guid>
		<description>I love these ideas, Barbara! And I don&#039;t think they have to be done in a high tech or expensive way necessarily, though the idea of virtual &#039;post-its&#039; that visitors can digitally leave on exhibits has been intriguing many of us for a number of years...

We have a service on the &lt;a href=&quot;http://AmericanArt.si.edu&quot; rel=&quot;nofollow&quot;&gt;AmericanArt.si.edu&lt;/a&gt; website and Twitter (&lt;a href=&quot;http://twitter.com/askjoanofart&quot; rel=&quot;nofollow&quot;&gt;@askjoanofart&lt;/a&gt;), called &lt;a href=&quot;http://americanart.si.edu/research/tools/ask/&quot; rel=&quot;nofollow&quot;&gt;Ask Joan of Art&lt;/a&gt;, where people can ask any question about American art and get an answer from a researcher at the Museum. I&#039;d love to put simple note pads and pencils in the galleries, so visitors could leave us their questions and comments whenever they come to mind. We could then use these to inform or even to be part of the interpretation available in gallery and online. Our cellphone tour system solicit voice comments from visitors, and I hope we&#039;ll be adding these to audio tours of the Museum soon. We are also in the process of extending commenting throughout our website. 

This goes back to the very good point that Koven Smith makes: people are now used to being able to comment on just about anything through their computers and personal devices. Why should they have to leave their web 2.0 lives at the door when they enter the museum? And what about our responsibility to the much larger number of people who visit us online but will likely never make it to the physical building?</description>
		<content:encoded><![CDATA[<p>I love these ideas, Barbara! And I don&#8217;t think they have to be done in a high tech or expensive way necessarily, though the idea of virtual &#8216;post-its&#8217; that visitors can digitally leave on exhibits has been intriguing many of us for a number of years&#8230;</p>
<p>We have a service on the <a href="http://AmericanArt.si.edu" rel="nofollow">AmericanArt.si.edu</a> website and Twitter (<a href="http://twitter.com/askjoanofart" rel="nofollow">@askjoanofart</a>), called <a href="http://americanart.si.edu/research/tools/ask/" rel="nofollow">Ask Joan of Art</a>, where people can ask any question about American art and get an answer from a researcher at the Museum. I&#8217;d love to put simple note pads and pencils in the galleries, so visitors could leave us their questions and comments whenever they come to mind. We could then use these to inform or even to be part of the interpretation available in gallery and online. Our cellphone tour system solicit voice comments from visitors, and I hope we&#8217;ll be adding these to audio tours of the Museum soon. We are also in the process of extending commenting throughout our website. </p>
<p>This goes back to the very good point that Koven Smith makes: people are now used to being able to comment on just about anything through their computers and personal devices. Why should they have to leave their web 2.0 lives at the door when they enter the museum? And what about our responsibility to the much larger number of people who visit us online but will likely never make it to the physical building?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Barbara Ballard</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-1151</link>
		<dc:creator>Barbara Ballard</dc:creator>
		<pubDate>Thu, 05 Nov 2009 21:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-1151</guid>
		<description>Would going social make sense? Might people leave &quot;comments&quot; on exhibits, viewable only in mobile? Have subsets curated? Perhaps by amateurs? 

Also, discoverability. A 2d code as part of exhibit labels for more info?</description>
		<content:encoded><![CDATA[<p>Would going social make sense? Might people leave &#8220;comments&#8221; on exhibits, viewable only in mobile? Have subsets curated? Perhaps by amateurs? </p>
<p>Also, discoverability. A 2d code as part of exhibit labels for more info?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MuseumMobile Wiki &#187; Fresh From Twitter today</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-1149</link>
		<dc:creator>MuseumMobile Wiki &#187; Fresh From Twitter today</dc:creator>
		<pubDate>Thu, 05 Nov 2009 08:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-1149</guid>
		<description>[...] @NancyProctor: User-led mobile experience design: step-by-step guide, looking for feedback http://bit.ly/1L2dBk #mtogo RT @NancyProctor: User-led mobile experience design: step-by-step guide &amp; am looking for [...]</description>
		<content:encoded><![CDATA[<p>[...] @NancyProctor: User-led mobile experience design: step-by-step guide, looking for feedback <a href="http://bit.ly/1L2dBk" rel="nofollow">http://bit.ly/1L2dBk</a> #mtogo RT @NancyProctor: User-led mobile experience design: step-by-step guide &amp; am looking for [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MuseumMobile Wiki &#187; Fresh From Twitter today</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-1148</link>
		<dc:creator>MuseumMobile Wiki &#187; Fresh From Twitter today</dc:creator>
		<pubDate>Thu, 05 Nov 2009 08:44:23 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-1148</guid>
		<description>[...] User-led mobile experience design: step-by-step guide &amp; am looking for your feedback! http://bit.ly/1L2dBk #mtogo    fresh, twitter   &#171; Fresh From Twitter [...]</description>
		<content:encoded><![CDATA[<p>[...] User-led mobile experience design: step-by-step guide &amp; am looking for your feedback! <a href="http://bit.ly/1L2dBk" rel="nofollow">http://bit.ly/1L2dBk</a> #mtogo    fresh, twitter   &laquo; Fresh From Twitter [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MuseumMobile Wiki &#187; Fresh From Twitter today</title>
		<link>http://wiki.museummobile.info/museums-to-go/experience-design/comment-page-1#comment-1146</link>
		<dc:creator>MuseumMobile Wiki &#187; Fresh From Twitter today</dc:creator>
		<pubDate>Thu, 05 Nov 2009 06:07:19 +0000</pubDate>
		<guid isPermaLink="false">http://wiki.museummobile.info/?page_id=673#comment-1146</guid>
		<description>[...] experience design: I begin to map out a step-by-step guide &amp; am looking for your feedback! http://bit.ly/1L2dBk #mtogo Both indicate steps towards mobilizing social change. RT @NancyProctor http://bit.ly/20CpgQ [...]</description>
		<content:encoded><![CDATA[<p>[...] experience design: I begin to map out a step-by-step guide &amp; am looking for your feedback! <a href="http://bit.ly/1L2dBk" rel="nofollow">http://bit.ly/1L2dBk</a> #mtogo Both indicate steps towards mobilizing social change. RT @NancyProctor <a href="http://bit.ly/20CpgQ" rel="nofollow">http://bit.ly/20CpgQ</a> [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

