Help us build a standard for Mobile Experiences!
| Mobile Standards Summit – UK
September 8, 2010
13:00 – 17:00
Tate Modern – London, UK
| Mobile Standards Summit – US
October 27, 2010
13:00 – 17:00
MCN2010 – Austin, TX
Mobile content standards at Museums and the Web 2011:
Why a mobile content standard?
The explosion of options that museums can use to produce and host mobile tours is undeniable. In the last 18 months literally dozens of new mobile platforms have entered the market as museums are planning, producing, and launching new experiences for visitors on their mobile devices. Besides launching a successful tour, how can we ensure that the content we create will outlive the technology and vendors we select today?
A successful meta-data standard for mobile tours would provide a number of advantages for museums.
- A mobile standard would allow museums to migrate the content and structure of a tour between a variety of tools available today and what might be available in the future.
- Similarly, the mobile standard would allow the same tour to be used on a number of different mobile devices.
- In addition, museums could choose an authoring tool which best fist their staffing and workflow needs and then picking whatever mobile device is best for their content even if these tools are provided by different vendors.
The TourML (tûrmoil) specification offers a working – but preliminary – example of how such a standard might work. In order to develop a community consensus and to encourage support by commercial vendors, two collaborative mobile summits will be held this fall. The first will be held in London in early September, and a second in Austin, TX at the end of October. At the completion of these two summits we will certify an initial version of the TourML standard in hopes that it will be adopted by the museum community.
We need your help! We hope that you might join us at one of these two summits to formulate the future of mobile tours for our community. It’s important that we have a good representation from a wide range of museums and commercial vendors so that we can take the initiative in planning how mobile tours should grow and be managed effectively.
No technical expertise is required to attend the summit, but a familiarity with producing mobile tours for museums is required. Bring your best ideas and be prepared to work. A sample agenda for the 4-hour summit will include:
1. Why the museum community needs a mobile standard
2. A brief review of the proposed TourML specification
3. Testing use case scenarios and revising the standard
4. Next steps for minting a mobile standard
04 October 2010
W3C has launched a Points of Interest Working Group, whose mission is to develop technical specifications for the representation of “Points of Interest” information on the Web. For the purposes of this Working Group, a “Point of Interest” is defined simply as an entity at a physical location about which information is available. For example, the Taj Mahal in India is a point of interest, located at 27.174799° N, 78.042111°E (in the WGS84 geodetic system). Additional information could be associated with it, such as: it was completed around 1653, has a particular shape, and that it is open to visitors during specific hours. Points of Interest information is used in a wide variety of applications such as: augmented reality (“AR”), mapping and navigation systems, geocaching, etc. This group will primarily focus on POI use within AR applications but will strive to ensure reusability across applications. The group will also explore how the AR industry could best use, influence and contribute to Web standards. More information is available in the Working Group Charter. W3C launches this group as the result of discussion at the W3C Workshop on Augmented Reality on the Web. Learn more about the Ubiquitous Web Applications Activity.
IMA director Max Anderson, in conversation with András Szántó et al., gives a shout-out for the Mobile Content Standards movement and gathering at the September 2010 Tate Handheld Conference.
Perian Sully of the Balboa Park Online Collaborative describes how, knowing “only know a little bit of code, and certainly not of the Cocoa or Objective-C variety that iOS apps require,” she was able to “make a fully-functioning concept iPod mobile tour, using some repurposed content, the Indianapolis Museum of Art’s TAP Drupal-based platform, and Apple’s XCode developer toolkit to move the content onto the iOS devices” in the space of just two days.